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Considering that the game places a premium on the time it takes to beat a mission, having a bottleneck assimilating your units with your play style feels rather clunky.
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While there's a tutorial that provides the very basic controls you need to play and a basic text description for some powers, there's nothing that fully explains what units can do or gives a sense of how they can be used to counter attacks, meaning that newcomers (and vets that haven't checked out the expansion before) will be in for some trial and error as they get accustomed to the gameplay. Another issue is the lack of the glossary which provided video playback of units as well as an explanation of their various abilities so you could quickly get up to speed on what each unit did. In the 360 version, this has been reduced to a bland icon that doesn't particularly stand out as something that you need or can trigger to save you when you're having trouble. For example, the emergency cash feature actually looked like a flashing sign or button that could be triggered during dire circumstances to potentially turn the tide of battle.
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First of all, there's poor explanation surrounding some features within this console version of the game – facets that were much better implemented within the PC version.
There are some issues that wind up holding Commander's Challenge back from being an incredible game, however. Clearly, this adds an extra level of complexity by giving you a goal to defeat opponents by, and allows you to replay a mission to attempt to beat your best time. Coming close to or besting the time provided lets you upload your best time to the leaderboards, as well as provides you with bonus cash that can be brought over from one mission to another and used as an emergency fund when your money is running low. Commander's Challenge further ramps up the difficulty by throwing in a par time to complete the mission by, which also tracks your progress towards defeating your enemy.
Defeating the generals and completing a mission can be a feat by itself if you can't recognize the patterns the enemy is using to attack you or if you choose a faction that doesn't have the adequate units to repel or counter incoming strikes. Your+map+will+give+you+a+list+of+completed+and+available+missions. The Commander's Challenges also include the new weapons and units from the Uprising expansion, so you'll have access to the Giga-Fortress, Cryo-Legionnaire or Desolator units once you unlock them after battle. By defeating them in the fifty challenges within the game (which are broken up into side and main missions), you essentially recover the schematics for a new kind of soldier or vehicle that can be used in the next skirmish against your enemies.
To start your march to glory after you've selected a mission, you select the faction you want to fight as, using their abilities and units against your enemies. On top of that, you'll have various scenarios facing you, from defeating two rivals at once to eliminating hordes of augmented commando units and repelling incoming attacks from enemies that surround your base. This means that you'll fight across everything from floating fortresses to frozen tundra.
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However, you aren't given access to the full tech tree at the start of the game to expand your arsenal, you'll need to take on the various generals of each faction wherever they may be running operations around the world. Instead, the concept is simple – as a commander with Futuretech, an arms manufacturer within the Red Alert Universe, your company has "acquired" the buildings and the basic units of the Soviets, Allies and Rising Sun. Perhaps EA thought that the four mini-campaigns just didn't work well and decided to cut them from the download.
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While there is an intro movie with the barest bones of a plot, there really isn't much of a storyline behind Commander's Challenges. For single player C&C fans, this is a pretty good test of your skills, provided that you can deal with some control and information issues and a less than perfect visual transfer from the PC.
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For a long time, it appeared as though this extra content would remain locked away from the consoles, but EA just recently released Command and Conquer: Red Alert 3 – Commander's Challenges on XBLA, providing these bonus tests as a stand alone, download based experience independent of the game itself. It also provided a set of strategy based challenges designed to test your skills against tough odds. Called Uprising, the exclusive digital distribution pack provided four new mini-campaigns that partially expanded the stories of the three main factions of the game and provided a prequel tale to one of the more powerful units in the game. In March, Electronic Arts released its expansion to Command and Conquer: Red Alert 3 on the PC.