![flash actionscript 3.0 play embeded soudn flash actionscript 3.0 play embeded soudn](https://i.ytimg.com/vi/xV2zxIwFYb8/hq720.jpg)
Selecting a region changes the language and/or content on. If you have limited RAM, keep your sound clips short or work with 8-bit sounds instead of 16‑bit sounds. If you want to add effects to sounds in Animate , it’s best to import 16-bit sounds. Animate can convert sounds to lower sample rates on export. Sounds recorded in formats that are not multiples of 11 kHz (such as 8, 32, or 96 kHz) are resampled when imported into Animate. Generally, when using WAV or AIFF files, it’s best to use 16-22 kHz mono sounds (stereo uses twice as much data as mono), but Animate can import either 8- or 16-bit sounds at sample rates of 11, 22, or 44 kHz. However, mp3 sound data is compressed and smaller than WAV or AIFF sound data. Sounds can use large amounts of disk space and RAM. You can also drag sounds from the Sounds library to other shared libraries. To import a sound from the Sounds library to your Animate file, drag the sound from the Sounds library to the Library panel of your Animate file. To open the Sounds library, choose Window > Common Libraries > Sounds. If you want to share sounds among Animate documents, you can include the sounds in shared libraries.Īnimate includes a Sounds library containing many useful sounds that can be used for effects. You need only one copy of a sound file to use that sound multiple ways in your document. You can also use ActionScript 2.0 or 3.0 to load sounds dynamically.įor more information, see attachSound (Sound.attachSound method) and loadSound (Sound.loadSound method)in ActionScript 2.0 Language Reference or Sound class in ActionScript 3.0 Language and Components Reference.Īnimate stores sounds in the library along with bitmaps and symbols. You can load sounds and control sound playback using prewritten behaviors or media components the latter also provide a controller for stop, pause, rewind, and so on. You can also use the ActionScript® 2.0 onSoundComplete event or ActionScript® 3.0 soundComplete event to trigger an event based on the completion of a sound. You can use shared libraries to link a sound to multiple documents. Device sounds are encoded in the device’s natively supported audio format, such as MIDI, MFi, or SMAF. If you are creating Animate content for mobile devices, Animate also lets you include device sounds in your published SWF file. Stream sounds begin playing as soon as enough data for the first few frames has been downloaded stream sounds are synchronized to the Timeline for playing on a website.
#FLASH ACTIONSCRIPT 3.0 PLAY EMBEDED SOUDN DOWNLOAD#
An event sound must download completely before it begins playing, and it continues playing until explicitly stopped. There are two types of sounds in Animate: event sounds and stream sounds.
![flash actionscript 3.0 play embeded soudn flash actionscript 3.0 play embeded soudn](https://slideplayer.com/slide/11887409/66/images/8/ActionScript+Syntax+import+flash.media.Sound%3B.jpg)
Add sounds to buttons to make them more interactive, and make sounds fade in and out for a more polished sound track. Make sounds that play continuously, independent of the Timeline, or use the Timeline to synchronize animation to a sound track.
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Adobe Animate offers several ways to use sound.